Disc 4
NOTE: The next Boss fights until the Final Boss fights are all optional - you
can challenge Sorceress Ultimecia at any time. However, it is HIGHLY
recommended that you unlock at LEAST the Magic, Item, GF, Limit Break, and Save
Abilities before you do so - but really, you should unlock all of them. But,
it's your choice. Also, it is HIGHLY HIGHLY recommened that you have the
Bahamut Card in your inventory....
NOTE: If you missed any GFs throughout the game, you can Draw them from the
various Bosses in Ultimecia's Castle if you want to.
Boss Fight #29 (Optional)
Name: Sphinxaur/Sphinxara
HP: 10000
Location: Ultimecia's Castle, Front Foyer (Disc 4)
Elemental Weakness: Holy
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Megalixir (Random)
Draw LV 1-19: Fire, Thunder, Cure
Draw LV 2-29: Fira, Thundara, Cura
Draw LV 30-100: Firaga, Thundaga, Curaga
Difficulty: 1
This first Boss in Ultimecia's Castle should most definitely be your first
target. He's incredibly easy, and with a low 10000 HP, he can EASILY be
defeated with weak physical attacks. Sphinxaur's attacks are very weak (your
whole party should have near a 9999 max HP, or even have it by now), whereas
yours are very strong and will dispose of him quickly. Sphinxaur likes to use
Ice-Elemental Magic, so if you think you need it, Junctions Blizzaga to your
Elemental Defense. Otherwise, kill him and get it over with. I recommend you
unlock the GF Ability.
Boss Fight #30 (Optional)
Name: Tri-Point
HP: 2400-22400
Location: Ultimecia's Castle, Wine Cellar (Disc 4)
Elemental Weakness: Fire, Ice
Elemental Strength: None
Elemental Immuinity: None
AP Bonus: 30 AP
Items for Winning: Rocket Engine (Random)
Draw LV 1-19: Haste, Tornado, Blind
Draw LV 20-29: Haste, Tornado, Blind
Draw LV 30-100: Haste, Tornado, Blind
Difficulty: 1
Tri-Point can be impossible or it can be easier than Sphinxaur. To make it the
latter, Junction 100 Thundagas to everyone's Elemental Defense. Every time you
attack Tri-Point, it will counterattack with a Spell called Mega Spark, that
does high Lightning-Elemental damage to all your characters - but if you're set
to absorb Lightning damage, he can't do much of anything to you! So just beat
Tri-Point down with physical attacks and let him heal you. You'll come out with
no HP lost and an Ability gained (I highly recommend you choose Magic).
Boss Fight #31 (Optional)
Name: Krysta
HP: 5200-16000
Location: Ultimecia's Castle, Balcony (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: Ice
AP Bonus: 30 AP
Items for Winning: Elem Guard (Random)
Draw LV 1-19: Holy
Draw LV 20-29: Holy
Draw LV 30-100: Holy
Difficulty: 1
Yet another easy Boss. Aren't you lucky? ^_^ But the only way this fight will
be easy if you followed my advice and unlocked either the Magic or GF Ability,
preferably GF, by this point. Krysta has EXTREMELY high defense against
physical attacks, and every time you attack it, it will counterattack for around
3000 damage. Yuck. But Krysta can't counterattack GFs, so just let loose with
any GF but Shiva - Diablos and Cactuar work especially well. Doing this, the
fight will be over in a matter of rounds - Krysta will do nothing to you.
However, as its going away present, it will cast Ultima on you, so know that.
Unlock the Command Abilities.
Boss Fight #32 (Optional)
Name: Trauma
HP: 5555-34114
Location: Ultimecia's Castle, Art Gallery (Disc 4)
Elemental Weakness: Wind
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Elem Atk (Random)
Draw LV 1-19: Meltdown
Draw LV 20-29: Meltdown
Draw LV 30-100: Meltdown
Difficulty: 2
Sorry, but there's no easy trick for this Boss. ^_~ Fortunately, Trauma isn't
so hard anyway. There are two mini-Traumas, called Dromas, fighting with
Trauma. To take care of them, summon the GF Doomtrain - that will most likely
eliminate the Dromas and weaken Trauma's defenses. Then, really hurt Trauma by
summoning Cactuar and Pandemonium - this will bring him closer to the brink.
Trauma has one notable attack, the Mega Pulse Cannon, that will hit your
characters for around 2000-3000 damage each - just heal after it and it should
be no problem. Finish Trauma off with physical attacks. Unlock the Item
Ability. (Trust me - UNLOCK IT.)
Boss Fight #33 (Optional)
Name: Red Giant
HP: 30000
Location: Ultimecia's Castle, Prison Cell (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Diamond Armor (Random)
Draw LV 1-19: Demi
Draw LV 20-29: Demi
Draw LV 30-100: Demi
Difficulty: 2
Again, there is no easy trick for defeating Red Giant, but he's pretty easy
anyway. First off, summon Doomtrain - this will blind Red Giant and weaken his
defenses. Normally, Red Giant is nearly invulnerable against physical attacks,
but with his defenses broken, physical attacks will prove to be the best thing
against him. Red Giant has frighteningly strong physical attacks, but with him
blinded, he'll have a really tough time hitting your party. To make him bleed,
pound on him with physical attacks, and, if you'd like, strong GFs like Cactuar,
Shiva, and Bahamut. Red Giant has realtively low HP, so he should go down
quickly. Unlock the Limit Breaks.
Boss Fight #34 (Optional)
Name: Gargantua
HP: 10100-15400
Location: Ultimecia's Castle, Armory (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: 42 AP
Items for Winning: Magic Armlet (Random)
Draw LV 1-19: Bio, Quake, Reflect
Draw LV 20-29: Bio, Quake, Reflect
Draw LV 30-100: Bio, Quake, Reflect
Difficulty: 2
All right, good news - there is an easy trick to defeating Gargantua, but it
isn't fool-proof. All right - first, make sure you have the Magic or GF
Abilities unlocked, preferably GF. You'll start this fight battling an ordinary
Vysage monster; just whack all three parts with physical attacks until they die.
Then, Gargantua appears. Here is where you want to start pounding away with
strong GFs like Shiva, Cactuar, and Bahamut - if you use physical attacks,
Gargantua will counterattack with its Counter Twist, which causes around 2000
damage. But, like Krysta, it can't counter GFs. However, Gargantua is smarter
than Krysta, in that it can still use Quake on you (heal after it) and cast
Berserk on individual members, which will MAKE them attack him physically,
leaving him no other choice but to use Counter Twist. Gargantua would actually
be quite hard, except that he has relatively low HP, so he'll die quickly. Just
blast away with those GFs and cast Esuna on anyone Berserked immediately!
Unlock the Draw Ability.
Boss Fight #35 (Optional)
Name: Catoblepas
HP: 10500-60000
Location: Ultimecia's Castle, Treasure Vault (Disc 4)
Elemental Weakness: Earth, Water
Elemental Strength: Thunder
Elemental Immunity: None
AP Bonus: 30 AP
Items for Winning: Status Atk (Random)
Draw LV 1-19: Meteor
Draw LV 20-29: Meteor
Draw LV 30-100: Meteor
Difficulty: 2
Catoblepas isn't difficult, but if you're not prepared, he could be the end of
you. First, Junction 100 Thundagas to everyone's Elemental Defense to protect
from his constant Thundaga Spells. To really cause some damage, you could also
Junction 100 Quakes or 100 Waters to your Elemental Attack, but it's not
necessary. Anyway, start off this fight by summoning Doomtrain to blind and
slow Catoblepas, as well as shatter his defenses. The rest of the fight should
be easy - all you need to do is physically attack him relentlessly and summon
Brothers, Leviathan, Cactuar, and Bahamut if you want to. Catoblepas does have
a lot of HP, so don't expect him to fall quickly. Be warned - this Boss loves
to cast Meteor frequently and that can really hurt your part if you let it.
Just heal after every couple Meteors and you should be fine. Oh, and Catoblepas
casts Meteor one more time as a going-away present. When you win, unlock the
Resurrection Ability.
Boss Fight #36 (Optional)
Name: Tiamat
HP: 21200-89600
Location: Ultimecia's Castle, Clock Tower (Disc 4)
Elemental Weakness: None
Elemental Strength: Fire, Thunder
Elemental Immunity: Wind
AP Bonus: 30 AP
Items for Winning: Status Guard (Random)
Draw LV 1-19: Flare
Draw LV 20-29: Flare
Draw LV 30-100: Flare
Difficulty: 2
Speed is THE most important factor in this battle. Tiamat is a GF turned evil,
due to Ultimecia's influences. It looks and acts a lot like Bahamut, but our
friend Bahamut is much stronger. Anyway, THE first thing to do here is summon
Doomtrain to slow Tiamat (very important here) and weaken its defenses.
Tiamat's ultimate attack, Dark Flare (which can and probably will bring all
party members to their knees) takes a hell of a long time to charge, and slowing
Tiamat will make it take even longer. You need to destroy Tiamat before he can
use Dark Flare. So, to do this, summon Cactuar, Bahamut, and ESPECIALLY Eden -
he can be a life-saver here. But the most important offense here are quick,
strong physical attacks. If you can produce physial attacks of up to 3000
damage or more (I was doing around 6000-7000 by Disc 3), Tiamat will fall before
he can use Dark Flare. But be warned - he does have the most HP of any Boss in
Ultimecia's Castle (sans the final boss). So just hit fast and hard and you
should have no trouble - Tiamat's physical attacks are incredibly weak. Unlock
the final Ability, Save, and Save right outside of the door to Ultimecia. The
final battle awaits!
NOTE: Finally. It's time to confront Ultimecia, face to face. You can do this
the hard way or the easy way. I recommend the easy way. All you need to do to
really prepare for this battle is refine 100 Megalixirs from the Bahamut Card.
Then, MAKE SURE you have the following Abilities on EACH party member - Attack,
Magic, Item, and Draw if you'd like. Make sure your characters' Strength
(especially Squall) is at max (255), or at least very near it. Make sure your
characters' max HP is 9999 or at least near it. Put the 100 Megalixirs at the
front of your inventory for easy access. Have at least 4-5 Meltdown Spells with
each character for easy casting. Have at least 10-20 Aura Spells with each
character. And, it really helps to have Squall's ultimate weapon, the Lion
Heart, so that you can possibly do the Lion Heart Limit Break. It also helps to
have 100 Holy Spells Junctioned to everyone's Elemental Defense. You will not
need GFs in these battles.
I used Squall, Zell, and Rinoa for the Final Boss, but you should use your three
strongest characters, whoever they are.
Final Boss Fight #1
Name: Sorceress Ultimecia
HP: 43000
Location: Ultimecia's Castle, Throne Room (Disc 4)
Elemental Weakness: Poison
Elemental Strength: Holy
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Haste, Slow, Reflect, Demi
Draw LV 20-29: Haste, Slow, Reflect, Demi
Draw LV 30-100: Haste, Slow, Reflect, Demi
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
Here she is - Sorceress Ultimecia. The Edea battle music is back for now, so
enjoy it. Take a deep breath. Relax. And... WHAT?! Why do I have these 3
characters?! Yes - Ultimecia chooses 3 characters out of Squall, Rinoa, Zell,
Quistis, Selphie, and Irvine to battle randomly. You obviously have 3 ultimate
characters and 3 weakling characters, so to remedy this, kill off any weak
characters that enter battle immediately - they will soon be replaced by another
character. Do this until you have your 3 ultimate characters, then begin battle
with Ultimecia. Ultimecia just loves to use Maelstrom, which will do about 6000
damage to everyone - use a Megalixir after each one. She also likes to cast Bio
and Holy, but they're no big deal. Start off by casting Meltdown on Ultimecia -
then, cast Aura on Squall... and, that's it. Watch Squall tear up Ultimecia
with Renzokuken each turn (and if you're lucky, Lion Heart), which should, by
this point in the game, should be doing about 6000-8000 damage with each hit of
Renzokuken, especially with Meltdown. Also, cast Aura on your next strongest
character (probably Zell) - he does wonders with his Duel Limit Break, and can,
with a good round of moves, do more damage than Renzokuken. Always keep your
physically weakest character as your healer - to use a Megalixir after every
strong attack. Also, do NOT hesitate to use a Megalixir with the two Aura-ed
characters - if you need it, you need it. Do not procrastinate in these
battles. Just use a Megalixir after each Maelstrom and tear Ultimecia up with
Limit Breaks, and you will move on to the next battle...
Final Boss Fight #2
Name: Griever
HP: 120000+
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None
Elemental Strength: Earth, Poison
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Bio, Quake, Tornado
Draw LV 20-29: Bio, Quake, Tornado
Draw LV 30-100: Bio, Quake, Tornado
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
What is this? Griever? Yes. Labeled by Ultimecia as the Ultimate GF, you have
to fight Griever, the spirit inside Squall's ring. He may look ominous, but
with your supply of 100 Megalixirs, he's easy. First, use another Megalixir to
fully heal if you need to. Then, re-cast Meltdown on Griever and use Aura on
your two strongest characters. Then, like with Ultimecia, tear into Griever
with Renzokuken and whatever your other Limit Break is. Griever has mucho
grande HP... but it's nothing compared to the next battle. Scared yet? :)
Anyway, Griever's regular, physical attacks are fairly weak, and he likes to
cast Holy, like Ultimecia. They're nothing to worry about. However, Griever
has one ultimate Spell - Shockwave Pulsar, which does 6000-7000 damage to each
character. Use a Megalixir IMMEDIATELY after he uses it! Griever also likes to
cast Gravija and Doom - again, a Megalixir after these will remedy them.
Overall, Griever isn't TOO tough - just use those Megalixirs. By the way,
Griever has the uncanny ability to blow away a set of 100 Spells that any one
character has; if this set of Spells is one that is Junctioned, there's nothing
you can do about it - just try to cope. Hopefully, he doesn't blow away the
Spell Junctioned to HP or Strength...
Final Boss Fight #3
Name: Ultimecia-Griever
HP: 180000+
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None
Elemental Strength: None
Elemental Immunity: None
AP Bonus: None
Items for Winning: None
Draw LV 1-19: Firaga, Thundaga, Blizzaga
Draw LV 20-29: Firaga, Thundaga, Blizzaga
Draw LV 30-100: Firaga, Thundaga, Blizzaga
Difficulty: 6 (without Megalixirs), 2 (with Megalixirs)
And you thought Ultimecia was ugly before. ^_^ Now, Ultimecia has Juntioned
herself with Griever to create an immensely nasty-looking combination - however,
all this is, really, is Griever with refilled and more HP. Ultimecia-Griever
has stronger physical attacks (and still casts Holy), but they're still nothing
to worry about. She does, however, like to cast Tornado and Meteor too this
time, so be wary. The one main Spell to worry about is Ultimecia-Griever's
ultimate Spell, Great Attractor. This hilariously ridiculous (but cool-looking)
Spell looks a lot like Sephiroth's Super Nova Spell from FFVII, but much more
powerful - it does 7000-8000 damage to each character. Use a Megalixir
immediately after it. As always, recast Meltdown and Aura and then slice and
dice Ultimecia-Griever up with Limit Breaks. And yes, Ultimecia-Griever can and
will blow away Spells. It will take awhile and a few Great Attractors, but this
Sorceress-GF will go down. And the world is saved... or is it...?
Final Boss Fight #4
Name: Final Ultimecia (Upper and Lower Body)
HP: 250000+ (Upper); 16000+ (Lower)
Location: Ultimecia's Castle (Disc 4)
Elemental Weakness: None; None
Elemental Strength: None; None
Elemental Immunity: None; None
AP Bonus: None; None
Items for Winning: None; None
Draw LV 1-19: Holy, Flare; Apocalypse
Draw LV 20-29: Holy, Flare; Apocalypse
Draw LV 30-100: Holy, Flare; Apocalypse
Difficulty: 6 (without Megalixirs), 3 (with Megalixirs)
This is it. The final battle. You now face the truly hideous form of
Ultimecia, and it is one hell of a beast to contend with. The upper part of
Ultimecia is the main part, with 250000+ HP to spare. The lower part, which
appears later in the battle, has less HP, but the most ultimate Spell in the
game: Apocalypse. As always, you want to recast Meltdown (it works even on
Final Ultimecia!), and Aura on your characters, and then start beating her down
with Renzokuken, and, if you're lucky, Lion Heart. But in this battle, you have
to be especially alert and ready with the Megalixirs, because her main Spell -
Hell's Judgement - brings every character down to 1 HP, and she uses it every 3
or 4 turns. :) If you don't cease all attacks IMMEDIATELY and use a Megalixir,
she might follow up with Ultima, and that will be the end. So, use those
Megalixirs. ^_^ Otherwise, Final Ultimecia likes to cast Holy and Flare, which
shouldn't be too threatening - unfortunately, she can still blow away your
Spells, so be careful! Once you've made a good dent in Final Ultimecia's HP
(it'll take awhile), her lower half will appear and become a target. The upper,
main part will then start to Draw and Cast the Ultimate Spell, Apocalypse, from
the lower half, on you, which will result in around 7000-8500 HP of hurt coming
your way. Use a Megalixir after each one. You can use one Renzokuken to take
out the lower half and eliminate Apocalypse, but I never found it necessary
since I had my Megalixirs. Do note that YOUR characters can Draw Apocalypse
from the lower half of the beast and cast it on the upper half for big damage -
however, it's really nothing compared to Renzokuken, so I never bothered.
Anyway, just keep up the pattern of Limit, Megalixir, etc. and you should be all
right. Do know that you'll probably have to recast Aura a few times in this
battle after it wears off. Finally, once Ultimecia starts speaking, she is on
her last leg. You can start using strong physical attacks at this point - each
hit will result in another line of conversation. She will start off with
"Reflect on your... childhood..." and end with "Time will not wait... no matter
how hard you hold on... And..." But remember - just because she's almost done
doesn't mean she'll give up - she tends to cast Hell's Judgement relentlessly
during her final moments in a desparate attempt to finish you off. Keep up with
the Megalixirs. Finally, when she says "And..." deliver the final blow. Watch
Final Ultimecia be destroyed in glorious rays of light and huge explosions. You
have finally defeated her. The world is safe - until Final Fantasy IX...
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